
The 14th Castlevania game was an important step for the franchise, moving it away from its regular action-platforming gameplay and into open-ended dungeon crawling territory. 'Castlevania: Symphony of the Night' (1997) It was later remade on GameCube in 2004 and was followed up by baffling but brilliant sequel MGS2: Sons Of Liberty on PlayStation 2.Īlso recommended: Syphon Filter, Tenchu II It also had a highly memorable cast of characters, such as the gruff Solid Snake, nerdy scientist Hal Emmerich and the sinister Liquid, who all played off one another for a series of clever plot twists as the story reached its climax. It popularised stealth mechanics for console gaming since, providing players with dozens of ways to sneak and fight their way out of the game's many challenging situations. It brushed away the craze for pre-rendered cutscenes in favour of in-game visuals, providing a more dynamic way to tell its complex and intricate story. Hideo Kojima's 'tactical espionage action' title was a truly ground-breaking release. While it's a little rough around the edges if booted up now, and was bettered by later games in the series ( IX is arguably the best of the bunch), few other games have been the subject of so many remake rumours.Īlso recommended: Final Fantasy VIII, Final Fantasy IX The story of Cloud's rivalry with shady corporation Shinra and the mysterious Sephiroth was the first taste of role-playing games for many, and so its memorable characters and locations are burned in the minds of many players today. We could have easily placed all three mainline Final Fantasy games in this list, but for the sake of fairness we have chosen overwhelming fan-favourite FFVII.
